![]() While also Square-Soft, Nintendo's most reliable 3rd party developer for their platforms, jumped ship to Playstation because they didn't like Nintendo's cartridge format for their games.Īnd so right around the Wii era is when Nintendo decided to go full on "We're a family friendly casual game company" more so than during their previous consoles, it ended up being successful and drawing in a lot of people. They used to be about cutting edge technology and cool video games, until they found out their competitors were overtaking them in that area. Fri 7th May Nintendo hasn't been the same since the N64/Gamecube era.It's perfectly possible to play a very good PC port of Super Mario 64 and this new RT alternative, but you'll have to compile the code yourself. In terms of legalities, the source code is readily available, and it's only compiled executables that tend to incur the wrath of Nintendo. As it's open source, contributors are welcome to launch their own forks and add functionality to the game, which is exactly what Darío has done here with his ray traced version. The original N64 title was decompiled and source code made available, resulting in a number of ports for various platforms, including - ironically - Nintendo Switch. It's worth noting, before the usual Nintendo Ninja comments start, that Digital Foundry said the following about the legalities of this.įirst up, a word on the origins of the PC port of Super Mario 64. Of course, in the enthusiast space, you get examples like the Super Mario 64 project. It still looks great when used well on PS5 / Xbox Series X, but full-fat ray tracing is still often the preserve of those with expensive PC rigs. ![]() In reality, a good number of implementations of the tech in console games, to date, have been half measures. Ray tracing is an impressive lighting feature that, in reality, has become a bit of a corporate buzzword thrown around by Sony and Microsoft when promoting their hulking new beasts of consoles.
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